Kaervek started life as a Black Legion sorcerer in the campaign army I used in my Paulus campaign, a 7th edition linear narrative campaign I started with three other friends that saw our forces squaring off every couple of weeks until the campaign grew to 8 players and ended in a large game of Apocalypse.
My Warmaster was named Kaervek Urrakis. He’s notable because the rules I decided to give him evolved from the story we’d created around him over the course of the prior campaign. I ended up helping some of the players with this, while others handed in eight-page short stories that I had to trim down! Building a NarrativeĮach player in the campaign was asked to build a backstory for their character, a small creative writing assignment of sorts. Often these reflected the character’s backstory in interesting ways. In some cases, I worked with players to help create custom characters that had unique abilities or rules. The first piece of advice I have is: Remove or disallow the ability that lets characters target an enemy CHARACTER even if it isn’t the closest. I got half a dozen submissions that all had that rule on them, ready to pop in and murder the other player’s warmaster immediately and ruin the whole thing – what good are warmasters if they just die right away? So, I had to nix almost all of these, though the worst were a Crisis Suit Commander with 4 fusion blasters and a Big Mek with Shokk Attack Gun. This last step ended up being super important – there are a number of rules in the character creation rules that can cause real problems in a game of 40k and while our campaign group is, for the most part casual, there were definitely some real potential “feel bad” moments waiting to happen. Once a Warmaster was complete, players had to submit them for approval along with a photo of the model and their backstory.Warmasters couldn’t die under normal circumstances, but in some situations (see below), they can die permanently and be replaced.A player could only score 1 point for killing a given warmaster kill each round. If a player killed a Warmaster in battle, they’d score 1 Campaign Victory point.
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Likewise, they could give their warmaster a relic, but this would count as their army’s free relic and couldn’t change.This couldn’t change, and if they included their Warmaster in their army, that character would have to be their warlord. Players had to choose a Warlord trait for their warmaster.Players build their warmaster by selecting 4 traits from the Custom Character tables in Chapter Approved 2018, and could come up with their own if they really wanted, but these would have to be approved by me, the campaign GM.A Warmaster could be any CHARACTER with the HQ designation.Players had to follow these rules when creating a Warmaster: I started players off by having them create a single custom Warmaster to lead their armies. They were brand new at the time and seemed like a really cool way to encourage players to do custom conversions and create some backstories. Something I briefly touched on back in that article was that one of the major things I wanted to do in the campaign was have players design their own warlords using the custom character creation rules from Chapter Approved 2018. I’ve talked about it before – check out this link for more info. There’s more to gaming life than the endless core gameplay loop of rulebook missions and ITC events! In the Narrative forge, we explore Narrative Play, looking for ways to tell stories on the tabletop and enhance play experiences by creating narratives and weaving story elements into your games.Īlmost two years ago, I wrapped up my final 7th edition campaign and my group started running a new campaign: The Astradus campaign, a multi-state, escalation mass campaign incorporating nearly 30 players across the U.S.